Roadmap

Every planned, in-progress and shipped feature for Slipstream: race weekends, career mode, weather, safety cars, accounts, cloud saves and more.

The online paddock

  • Global Paddock stats and personal career totals (shipped, v0.22.0)

Start here

New players should feel comfortable before they are challenged. Everything here can be skipped or switched off.

  • Interactive tutorial and How to Play (shipped, v0.12.0)
  • First race walkthrough (shipped, v0.12.0)
  • Four play modes: Rookie, Strategist, Engineer, Principal (shipped, v0.15.0)
  • AI challenge setting, separate from the play mode (shipped, v0.6.0)
  • Mode tags on every roadmap item (shipped, v0.6.0)
  • Plain-English F1 primer (shipped, v0.6.0)
  • Two-compound status chip (shipped, v0.13.0)
  • Contextual help and tooltips (shipped, v0.6.0)

Race weekend

The full weekend, from first practice to the podium. Sessions can be watched live or simulated instantly.

  • Practice sessions: FP1, FP2 and FP3 (shipped, v0.11.0)
  • Knockout qualifying Q1/Q2/Q3 (shipped, v0.6.0)
  • Sprint qualifying and sprint race (shipped, v0.5.0)
  • Formation lap (shipped, v0.17.0)
  • Race weekend timetable and session clock (declined)
  • Calendar reality (declined)
  • Scrutineering, parc fermé and curfew (declined)
  • Full race-weekend data (planned)
  • Support series (declined)
  • Qualifying variation that respects car pace (shipped, v0.15.1)
  • Live qualifying show with moving positions (shipped, v0.3.0)
  • Upgraded weekend preview (rules, weather, tyre allocation, history) (shipped, v0.3.0)
  • Better results screen (podium, highlights, stint bars) (shipped, v0.3.0)
  • DNS: cars failing to start (shipped, v0.4.0)
  • Full-length races option (shipped, v0.3.0)
  • Speed bar: 1x to 128x (shipped, v0.5.0)

Race control and rules

The rulebook, race control and the stewards. Clear enough for a new player, deep enough for a full weekend.

  • Full flag system (shipped, v0.15.0)
  • Safety car full protocol (shipped, v0.11.0)
  • VSC full protocol (shipped, v0.11.0)
  • Red flags and restarts (shipped, v0.17.0)
  • Start procedure (in progress, v0.15.0)
  • Classification rules (shipped, v0.15.0)
  • Distance-based classification and late-retirement points (shipped, v0.15.0)
  • NC, DNS and classified retirement results (shipped, v0.15.0)
  • Drive-through penalties (shipped, v0.14.0)
  • Stop-go penalties (shipped, v0.14.0)
  • Late-race penalty conversion (shipped, v0.14.0)
  • Licence-point records (shipped, v0.15.0)
  • Full penalty catalogue (shipped, v0.15.0)
  • Stewards process (shipped, v0.15.0)
  • Race director and race-control feed (shipped, v0.14.0)
  • Simple weekend tyre allocation (planned)
  • Tyre rules (shipped, v0.12.0)
  • Serve time penalties before tyre work (shipped, v0.14.0)
  • Escalating track-limit penalties (shipped, v0.15.0)
  • Pit rules (shipped, v0.15.0)
  • Grid rules (shipped, v0.15.0)
  • Safety car and virtual safety car (shipped, v0.4.0)
  • Penalties: track limits, unsafe release (5s) (shipped, v0.4.0)
  • Pit-lane starts (shipped, v0.4.0)
  • Rules shown big and clear for every race (two-compound rule etc.) (shipped, v0.3.0)

Simulation and racecraft

How the cars behave, how incidents happen and how the field thinks.

  • Fair traffic pace through the field (shipped, v0.15.0)
  • Deeper car systems and another AI challenge level (declined)
  • Mode-based complexity and championship unlocks (shipped, v0.15.0)
  • Stronger Attack and Push modes (shipped, v0.15.0)
  • Contact and collisions (shipped, v0.15.0)
  • Damage model (shipped, v0.14.0)
  • Flat spots and sudden punctures (shipped, v0.14.0)
  • Yellow-flag and blue-flag racing logic (shipped, v0.6.0)
  • Weather simulation (shipped, v0.6.0)
  • Driver personalities and reactive AI strategy (shipped, v0.8.0)
  • Racecraft traits and AI race plans (shipped, v0.12.0)
  • Driver mindsets and frustration (shipped, v0.12.0)
  • Season-long rivals (shipped, v0.12.0)
  • Late showers and slow punctures (shipped, v0.8.0)
  • Track-specific overtaking and battle logic (shipped, v0.16.0)
  • Corner-sensitive dirty air (shipped, v0.14.0)
  • Straight-line slipstream (shipped, v0.14.0)
  • Tyre-grip offsets in battles (shipped, v0.14.0)
  • Wet alternative-line passing (shipped, v0.14.0)
  • Overtake variety: lunge, switchback, around the outside (shipped, v0.14.0)
  • Inside-lunge attacks (shipped, v0.14.0)
  • Outside passing moves (shipped, v0.14.0)
  • Switchback attacks (shipped, v0.14.0)
  • Defensive line choices (shipped, v0.14.0)
  • Crash variety and incident chains (shipped, v0.14.0)
  • Seeded racing contact (shipped, v0.14.0)
  • Front-wing damage (shipped, v0.14.0)
  • Front-wing repairs and service time (shipped, v0.14.0)
  • Suspension damage and nursing (shipped, v0.14.0)
  • Stopped-spin recovery (shipped, v0.14.0)
  • Gravel beaching (shipped, v0.14.0)
  • Barrier impacts (shipped, v0.14.0)
  • Debris punctures and clearance (shipped, v0.14.0)
  • Smarter AI (shipped, v0.12.0)
  • Better race starts (shipped, v0.15.0)
  • Track evolution, rubber and marbles (shipped, v0.15.0)
  • Race rubber build-up (shipped, v0.14.0)
  • Rain washing the surface (shipped, v0.14.0)
  • Offline marbles (shipped, v0.14.0)
  • Fuel and energy management (shipped, v0.14.0)
  • Fuel-load pace (shipped, v0.14.0)
  • Fuel saving and lift-and-coast (shipped, v0.14.0)
  • Battery deployment and clipping (shipped, v0.14.0)
  • Energy harvesting (shipped, v0.14.0)
  • Brake wear, temperature and engine modes (declined)
  • Pit-crew errors and slow stops (shipped, v0.6.0)
  • Realistic lap times and gaps (not 12-second laps) (shipped, v0.3.0)
  • DNFs with visible causes and parked cars (shipped, v0.1.0)

Tyres and strategy

The part of the race that happens on the pit wall: rubber, weather, pit windows and risk.

  • Intermediates and full wets (shipped, v0.6.0)
  • Traffic-aware overcut advice (shipped, v0.14.0)
  • Strategy depth (shipped, v0.14.0)
  • C1-C6 dry compound range (declined)
  • Tyre temperature, graining, blistering and heat cycles (shipped, v0.15.0)
  • Tyre warm-up and working windows (shipped, v0.14.0)
  • Tyre overheating (shipped, v0.14.0)
  • Cold-tyre graining (shipped, v0.14.0)
  • Persistent tyre blistering (shipped, v0.14.0)
  • Tyre heat cycles (shipped, v0.14.0)
  • Per-corner wear and tyre stress (declined)
  • Live pit loss (shipped, v0.14.0)
  • Consistent mode advice and visible tyre heat (shipped, v0.15.0)
  • Race engineer tips: when to box, undercuts, pit windows (shipped, v0.3.0)
  • Auto-strategy toggle per driver (shipped, v0.3.0)
  • Scheduled pit stop by lap (shipped, v0.12.0)

Car and 2026 technical

The machine under the driver, the 2026 rules it has to follow and the engineering that makes it quick.

  • Race systems upgrades (shipped, v0.13.0)
  • A closer, fairer field (shipped, v0.17.0)
  • Six-level car development (shipped, v0.12.0)
  • Car setup (declined)
  • Telemetry and sensors (declined)
  • Full 2026 power unit (declined)
  • 2026 active aero and overtake mode (planned)
  • 2026 car size, weight and tyres (declined)
  • Power-unit and gearbox allocation, wear and penalties (declined)
  • Component-specific reliability, repair and legality checks (declined)
  • R&D tree, wind tunnel, CFD, factory and homologation (declined)
  • Customer teams and engine supply relationships (declined)
  • Small 2026 rules details (shipped, v0.16.0)

Career and management

The season and the years around it: people, money, contracts and the decisions that outlast one race.

  • Contracts, salaries and market value (shipped, v0.11.0)
  • Driver market between seasons (shipped, v0.11.0)
  • Staff: team principal, technical director, engineers, mechanics, pit crew, strategists (declined)
  • Replace development credits with real team money (shipped, v0.11.0)
  • Past and future seasons (planned)
  • Multi-season careers (shipped, v0.11.0)
  • Morale, fitness, injury, illness and concussion (declined)
  • Driver development and performance decline (planned)
  • Evolving grids: ageing, retirement and new drivers (shipped, v0.20.0)
  • Reserve/test drivers, academies and F2/F3 (declined)
  • Board expectations and season objectives (shipped, v0.11.0)
  • Player team orders: hold, yield and race (shipped, v0.14.0)
  • Team orders and teammate rivalries (shipped, v0.15.0)
  • Mid-season driver changes (planned)
  • Testing and practice programmes (shipped, v0.6.0)
  • Setup and engineering feedback (declined)
  • Media, press and interviews (declined)
  • Sponsors and livery editor (declined)
  • Create-a-team, owner mode and driver career (declined)
  • F2/F3 career (declined)
  • Garage redesign (shipped, v0.3.0)
  • Calendar redesign (shipped, v0.3.0)
  • Standings redesign (points chart, podiums, history) (shipped, v0.3.0)
  • Five save slots, export and import (shipped, v0.5.0)

Stats, history and data

Numbers that explain the season, the sport and the player career.

  • Lap-by-lap records in save exports (shipped, v0.15.1)
  • Race debrief: why your result happened (shipped, v0.17.0)
  • Where the race time went (shipped, v0.17.0)
  • Strategy review and what-if comparisons (shipped, v0.20.0)
  • Engineer advice with reasons and uncertainty (shipped, v0.17.0)
  • Fair teammate pace comparison (shipped, v0.16.0)
  • Season trends and recurring weaknesses (shipped, v0.17.0)
  • Development impact and upgrade value (shipped, v0.17.0)
  • Rival scouting from observed races (shipped, v0.16.0)
  • Stats pages match the championship screen (shipped, v0.13.0)
  • Record book visual redesign (shipped, v0.10.0)
  • Per-driver stats (shipped, v0.6.0)
  • All-time records (shipped, v0.9.0)
  • Championship permutations (shipped, v0.6.0)
  • Champion presentation (shipped, v0.11.0)
  • Team-coloured championship chart (shipped, v0.11.0)
  • Driver bios (shipped, v0.5.0)
  • Team data (shipped, v0.9.0)
  • Circuit data (shipped, v0.9.0)
  • Real-F1 glossary (shipped, v0.9.0)
  • Sprint stats (shipped, v0.9.0)
  • Detailed classification and penalty stats (shipped, v0.9.0)
  • Full sporting-sanction statistics (shipped, v0.15.0)
  • Official circuit timing sectors (planned)

Broadcast and presentation

What the player sees and hears during a session, and the detail that makes a race feel televised.

  • Venue-specific circuit art (shipped, v0.13.0)
  • Race screen layout: split desk and live championship (shipped, v0.12.0)
  • Driver helmets and team logos in live panels (shipped, v0.12.0)
  • First-person cockpit camera (declined)
  • Overtake and battle commentary (shipped, v0.6.0)
  • Overtake visuals and slow-motion replays (declined)
  • Commentary camera (shipped, v0.15.1)
  • Broadcast view (shipped, v0.13.0)
  • Bigger broadcast timing tower (shipped, v0.13.0)
  • Spectate any car (shipped, v0.13.0)
  • Broadcast lower-third captions (shipped, v0.13.0)
  • Crowd and radio reactions (shipped, v0.13.0)
  • Sectors and microsectors (planned)
  • Lap chart and position-over-time chart (shipped, v0.16.0)
  • Team radio archive (shipped, v0.17.0)
  • Weather widget (shipped, v0.12.0)
  • Speed traps and top speed (shipped, v0.16.0)
  • Tyre age, pit-stop times/count, last lap, best lap (shipped, v0.17.0)
  • Active-aero/DRS, energy and fuel displays (planned)
  • Session clock and countdown (shipped, v0.16.0)
  • Ceremonies (shipped, v0.6.0)
  • Battle graphics (shipped, v0.17.0)
  • Results depth (shipped, v0.20.0)
  • Replays, highlights and photo mode (declined)
  • Roomier garage with prominent car development (shipped, v0.7.2)
  • Garage HQ polish: pixel circuits, visual next races and driver cards (shipped, v0.5.0)
  • Real coloured team logos (shipped, v0.10.0)
  • Original pixel team emblems (shipped, v0.5.0)
  • Broadcast race header with country flags (shipped, v0.3.0)
  • Cooler strategy sidebar (stint timeline, radio, tyre ring) (shipped, v0.3.0)
  • Follow camera and minimap (shipped, v0.2.0)
  • Better tracks: themes, water, buildings, night races (shipped, v0.2.0)
  • Matching car liveries for teammates (shipped, v0.7.1)
  • Clear driver numbers and faithful suit badges (shipped, v0.7.1)
  • Natural driver sprite proportions and suit markings (shipped, v0.7.1)
  • Detailed car artwork (shipped, v0.7.0)
  • Full-body driver pixel sprites (shipped, v0.7.0)
  • Better car sprites (shipped, v0.2.0)
  • Driver pixel icons (shipped, v0.2.0)
  • Real driver helmet designs (shipped, v0.6.1)
  • Yuki Tsunoda helmet design (shipped, v0.12.0)

Site, editorial and data

The pages around the game: explaining the sport, the real 2026 season and the history behind both.

  • World champion celebration in the real F1 standings (shipped, v0.18.0)
  • Clear player-facing patch notes and roadmap (shipped, v0.15.0)
  • About page redesign (shipped, v0.14.1)
  • Complete How it works page (shipped, v0.15.0)
  • Features page (/features) (shipped, v0.14.1)
  • Public patch notes and roadmap during lockdown (shipped, v0.9.0)
  • Temporary site lockdown (shipped, v0.14.1)
  • Team logos in homepage helmet previews (shipped, v0.10.0)
  • Driver hover cards in the landing helmet strip (shipped, v0.8.4)
  • 2026 regulations guide (shipped, v0.20.0)
  • Data provenance, source links, last-checked dates, changelog and corrections (shipped, v0.16.0)
  • Actual 2026 season page (shipped, v0.20.0)
  • Real F1 standings page redesign (shipped, v0.12.0)
  • Real F1 constructors’ championship fight (shipped, v0.18.0)
  • News, analysis, classic races and legends (declined)
  • Support-series pages (declined)
  • Sprint-venue page (shipped, v0.16.0)
  • Paddock pages: drivers, teams, circuits (shipped, v0.3.0)
  • /logic page explaining how everything works (shipped, v0.3.0)
  • Strategy guide page (shipped, v0.3.0)
  • Roadmap page (/todolist) (shipped, v0.3.0)
  • Roadmap redesign: tabs, search and collapsible areas (shipped, v0.5.0)
  • Prioritised roadmap with a start-here path (shipped, v0.5.0)
  • Use the help-centre editorial shell across paddock pages (declined)
  • Drivers grouped by constructor (shipped, v0.5.0)
  • Circuits season board with real lap counts (shipped, v0.5.0)
  • Landing page quick-access cards (shipped, v0.5.0)
  • Help centre rebuilt inside the game shell (shipped, v0.5.0)
  • Driver tags explained page (shipped, v0.5.0)
  • Patch notes page (shipped, v0.3.0)
  • Help centre and policy pages (shipped, v0.3.0)
  • Project contact address on help and legal pages (shipped, v0.6.1)
  • Legal and privacy policy hardening (shipped, v0.7.2)
  • Third-party mark and non-affiliation notices (shipped, v0.12.1)
  • Final legal and privacy pages for public release (shipped, v0.14.0)
  • Password-protected online alpha for friends (planned)
  • Search, social and AI discoverability (shipped, v0.14.0)
  • No gambling, alcohol, tobacco or crypto-trading sponsor marks in new artwork (shipped, v0.14.0)
  • Public launch and promotion (planned)
  • Beautiful animated homepage footer (shipped, v0.3.0)
  • Footer copy cleanup (shipped, v0.7.1)
  • Cinematic full-screen landing page (shipped, v0.4.0)

UX, audio, accessibility and quality

Settings, sound, input, platform support and the engineering that keeps the game reliable.

  • Settings (shipped, v0.12.0)
  • Accessibility audit and screen-reader parity (in progress)
  • Phone and tablet layout (in progress)
  • Phone layout pass (shipped, v0.12.0)
  • Audio mix: engines, tyres, radio and crowd (shipped, v0.13.0)
  • Real engine recordings (shipped, v0.13.0)
  • Commentary voices (shipped, v0.13.0)
  • Commentary that follows the whole race (shipped, v0.14.1)
  • Livelier commentary (shipped, v0.15.0)
  • Engine sound in practice and qualifying (shipped, v0.14.1)
  • Fastest lap and lap times in the timing tower (shipped, v0.14.1)
  • Race details in spoken commentary (in progress)
  • Tess reads the finishing order (in progress)
  • More expressive commentary voices (in progress)
  • Attack and Manage driving modes (shipped, v0.13.0)
  • Multiplayer, co-op, leaderboards, challenges, scenarios, classic cars and historic tracks (declined)
  • Public beta access lock (garage preview only) (shipped, v0.6.1)
  • Public preview explainer (shipped, v0.6.1)
  • Landing page animation performance (shipped, v0.7.1)
  • Player accounts and sign-in (shipped, v0.22.0)
  • Cloud saves and cross-save (shipped, v0.22.0)
  • Crash and error reporting (planned)
  • Localisation and language support (declined)

Save safety and problem reports

Protect career progress and help players report problems.

  • Autosave status, rolling backups and recovery (shipped, v0.17.0)
  • Prevent conflicting saves across tabs (shipped, v0.16.0)
  • Long-career save size and storage budgets (shipped, v0.17.0)
  • Reproducible race bug-report download (shipped, v0.19.0)
  • Guided bug reports and feedback (shipped, v0.16.0)

Bugs and consistency

Known wrong or missing information. These are small fixes with a big effect on trust.

  • Circuit thumbnails fill their cards on every page (shipped, v0.12.0)
  • Hammer time lines only for Lewis Hamilton (shipped, v0.13.0)
  • Distinguish fitted tyres from the next pit-stop selection (shipped, v0.8.4)
  • Update Help text for sprint, real race distances and safety cars (shipped, v0.5.0)
  • Fix the Results stewards panel penalty label (shipped, v0.14.0)
  • Fix the race header always saying "Dry" (shipped, v0.14.0)
  • Remove or replace "Formation complete" text (shipped, v0.14.0)
  • Clear retirement causes (shipped, v0.14.0)
  • Persistent penalty details (shipped, v0.14.0)
  • Complete race classifications (shipped, v0.14.0)
  • Safety-car and red-flag statistics (shipped, v0.14.0)